A downloadable game for Windows and macOS

We made this adventure game as a group inspired by the Original Adventure with a few of our own elements added. The goal of this was to use Nav mesh components to have our player and enemies that chase the player avoid obstacles in their path, finding the shortest distance to the desired point.  In addition, are key pickups that can be acquired to open doors with animations, as well as doors that teleport you to the next level.  Overall this was a fun project to see the built-in AI tools and I am excited to see what comes next 

Download

Download
Adventure Game.zip 26 MB
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Adventure game mac.zip 36 MB

Comments

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Overall a pretty cool game. Level 2 was a bit annoying in that I knew I had to get all the keys and they were all visible. There was no sense of mystery so it didn't spawn too much excitement. For the last level, I think there was a bug for the key collection because when bumping into the yellow, key, it would just collide and not collect the key. I couldn't get past the really big yellow door. Also I noticed that for the last level, when the camera movement was based off the player, when shooting, the camera would jitter. I assuming this was due to the camera tracker the center of the player which had the bullets as its child. Other than that, it would be nice to have health.

I loved how this game went through different approaches to level especially the top-down approach, I did feel that sometimes things were unintuitive specifically level 2, in level one a key seems to open the door of the corresponding color which makes me expect the same in level 2 but this isn't the case

I like the map and the door mechanics make the game feel fun. Although I do wish some of the graphics of the map were explored to make the game come to life a little bit more. I do find the inspiration choice of using the original adventure game to be an extremely cool concept.

I also like how you designed the player and the enemies. I think instead of the doors disappearing when you touch the corresponding key, it would be a little better if the doors disappear when you grab the key and go back to touch the door. Also I don't think you take damage from the enemies so I ended up not shooting anyone. 

I do like how you turned capsules into characters and gave them a knight versus zombies kind of aesthetic. I do think the switch of graphics from level 3 to the rest of the game is a little abrupt. I also think the implementation of health would be nice too, as it seems like I am just an immortal being among a bunch of zombies