Overall a pretty cool game. Level 2 was a bit annoying in that I knew I had to get all the keys and they were all visible. There was no sense of mystery so it didn't spawn too much excitement. For the last level, I think there was a bug for the key collection because when bumping into the yellow, key, it would just collide and not collect the key. I couldn't get past the really big yellow door. Also I noticed that for the last level, when the camera movement was based off the player, when shooting, the camera would jitter. I assuming this was due to the camera tracker the center of the player which had the bullets as its child. Other than that, it would be nice to have health.
I loved how this game went through different approaches to level especially the top-down approach, I did feel that sometimes things were unintuitive specifically level 2, in level one a key seems to open the door of the corresponding color which makes me expect the same in level 2 but this isn't the case
I like the map and the door mechanics make the game feel fun. Although I do wish some of the graphics of the map were explored to make the game come to life a little bit more. I do find the inspiration choice of using the original adventure game to be an extremely cool concept.
I also like how you designed the player and the enemies. I think instead of the doors disappearing when you touch the corresponding key, it would be a little better if the doors disappear when you grab the key and go back to touch the door. Also I don't think you take damage from the enemies so I ended up not shooting anyone.
I do like how you turned capsules into characters and gave them a knight versus zombies kind of aesthetic. I do think the switch of graphics from level 3 to the rest of the game is a little abrupt. I also think the implementation of health would be nice too, as it seems like I am just an immortal being among a bunch of zombies
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Overall a pretty cool game. Level 2 was a bit annoying in that I knew I had to get all the keys and they were all visible. There was no sense of mystery so it didn't spawn too much excitement. For the last level, I think there was a bug for the key collection because when bumping into the yellow, key, it would just collide and not collect the key. I couldn't get past the really big yellow door. Also I noticed that for the last level, when the camera movement was based off the player, when shooting, the camera would jitter. I assuming this was due to the camera tracker the center of the player which had the bullets as its child. Other than that, it would be nice to have health.
I loved how this game went through different approaches to level especially the top-down approach, I did feel that sometimes things were unintuitive specifically level 2, in level one a key seems to open the door of the corresponding color which makes me expect the same in level 2 but this isn't the case
I like the map and the door mechanics make the game feel fun. Although I do wish some of the graphics of the map were explored to make the game come to life a little bit more. I do find the inspiration choice of using the original adventure game to be an extremely cool concept.
I also like how you designed the player and the enemies. I think instead of the doors disappearing when you touch the corresponding key, it would be a little better if the doors disappear when you grab the key and go back to touch the door. Also I don't think you take damage from the enemies so I ended up not shooting anyone.
I do like how you turned capsules into characters and gave them a knight versus zombies kind of aesthetic. I do think the switch of graphics from level 3 to the rest of the game is a little abrupt. I also think the implementation of health would be nice too, as it seems like I am just an immortal being among a bunch of zombies