Devlog 1
During the process of this project both Aditya and I had to work and a little bit of everything. Since we were two people we were spread thin on manpower and time. We each worked on gameplay for example, however one would implement the level grid and the other implemented the AI. It was definitely a challenging process since both of us were working on similar scripts and scenes this caused a lot of merge conflicts, however we slowly but surely figured it out as we moved along.
Playtesting/feedback:
During the playtesting week we demoed our game in front of the class. We got a lot of feedback, and it was helpful as it reaffirmed what needed to be fixed. One major point was the grid color which was this gray color that made people think that you could not go to that space when that wasn't the class. In addition, to color our enemies looked exactly the same as our moveable units which confused players so we changed that as well. Also, or touchscreen and buttons were a little janky and needed to by fine tuned so that there wouldn't be crazy camera turns. We also added feedback when a player shoots and hits an enemy, we added an action camera so that players could see the shot from a closer angle. Finally, we made a lot of changes to the levels as well.
Files
Get Divided We Fall
Divided We Fall
Status | Released |
Author | Shugo16 |
Genre | Strategy, Action |
Tags | Turn-based |
More posts
- Devlog 2Dec 09, 2022
Leave a comment
Log in with itch.io to leave a comment.